Low & High Level System Design
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Low Level System Design
Low Level Design Basic Building Blocks
Learn core LLD concepts like inheritance, association, composition, aggregation, with a quick quiz to test understanding.
SOLID Principles
Understand SOLID principles to design clean, scalable, and maintainable systems, with a quiz to reinforce concepts.
Creational Design Patterns
Learn object creation patterns like Factory, Builder, Singleton, and more, with a quiz to test understanding.
Structural Design Patterns
Learn patterns like Adapter, Decorator, Facade, and Bridge to structure flexible systems, with a quiz to test understanding.
Behavioural Design Patterns
Understand interaction-focused patterns like Command, Observer, State, and Strategy, with a quiz to test concepts.
LLD Topics
Pizza factory
Design a Pizza Factory system from requirements to diagrams, code implementation, and interview Q&A.
SQL Query builder
Design an SQL Query Builder from requirements to diagrams, code implementation, and interview Q&A.
Logger
Design a Logger system covering requirements, diagrams, code, and interview Q&A
Car Price Calculator
Design a Car Price Calculator from requirements to diagrams, code implementation, and interview Q&A.
Weather Station
Design a Weather Station system from requirements to diagrams, code implementation, and interview Q&A.
Ticket management system
Design a Ticket Management System from requirements to diagrams, code implementation, and interview Q&A.
Payment processor
Design a Payment Processor from requirements to diagrams, code implementation, and interview Q&A.
Elevator System
Design an Elevator System from requirements to diagrams, code implementation, and interview Q&A.
Car parking
Design a Car Parking system covering requirements, diagrams, services, logging, design patterns, and complete code implementation.
Introduction Video
Video - 00:00:55 mins
Use Case Diagram
Video - 00:3:44 mins
Class Diagram
Video - 00:6:07 mins
Class Diagram continued
Video - 00:5:30 mins
Services
Video - 00:9:57 mins
Parking Service
Video - 00:7:59 mins
Discussion on Parking Spots and Parking Service
Video - 00:8:13 mins
Activity Diagram
Video - 00:4:17 mins
Coding Part 1
Video - 00:34:45 mins
How to add Logging in the system
Video - 00:2:20 mins
Coding Part 2 (Adding Logging in the system)
Video - 00:6:03 mins
Implementing Parking pots using Decorator Design pattern
Video - 00:2:35 mins
Coding Part 3
Video - 00:12:12 mins
Requirements
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Identification of actors
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Use case diagram
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Class diagram
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QnA
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Activity Diagram
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Code
Reading
Social media
Design a Social Media system from requirements to diagrams, code implementation, and interview Q&A.
WhatsApp
Design a WhatsApp-like system from requirements to diagrams, code implementation, and interview Q&A.
Amazon
Design an Amazon-like system from requirements to diagrams, code implementation, and interview Q&A.
PayPal
Design a PayPal-like payment system from requirements to diagrams, code implementation, and interview Q&A.
Assignment
Apply design patterns by implementing the Snakes and Ladders game end-to-end.
High Level System Design
High Level Design ( Building Blocks )
Learn core HLD concepts like scalability, consistency, caching, databases, real-time systems, and GenAI-enabled APIs.
What is HLD?
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Consistent Hashing
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Caching
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Load Balancing
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CAP Theorem
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Indexes
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Redundancy and Replication
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SQL vs NoSQL
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Data Partitioning
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Long Polling and WebSockets
Reading
Retrieval Augmented Generation (RAG)
Reading
Quorum
Reading
Gen AI-enabled API Systems
Reading
TinyURL
Design a TinyURL system covering requirements, capacity planning, APIs, databases, caching, scaling, and testing.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High-Level Design
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QnA
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Purging & Db Cleanup
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Database Partitioning & Replication
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Cache & Load Balancing
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Test
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Rate Limiter
Design a Rate Limiter covering requirements, capacity planning, APIs, data storage, caching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
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Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
Typeahead suggestion (Google queries)
Design a Typeahead system covering requirements, capacity planning, APIs, data storage, caching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
Reading
Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
Pastebin
Design a Pastebin-like system covering requirements, capacity planning, APIs, databases, caching, scaling, and reliability.
Introduction
Reading
Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
Reading
Database design & Schema
Reading
High Level Design
Reading
QnA
Reading
Purging & Db Cleanup
Reading
Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
DropBox
Design a Dropbox-like system covering requirements, capacity planning, APIs, storage, caching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
Reading
High Level Design
Reading
QnA
Reading
Purging & Db Cleanup
Reading
Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
Instagram
Design an Instagram-like system covering requirements, capacity planning, APIs, databases, caching, scaling, and reliability.
Introduction
Reading
Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
Reading
Database design & Schema
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High Level Design
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QnA
Reading
Purging & Db Cleanup
Reading
Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
Messenger
Design a Messenger system covering requirements, capacity planning, APIs, databases, caching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
Reading
Database Partitioning & Replication
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Cache & Load Balancing
Reading
BookMyShow
Design a BookMyShow-like ticketing system covering requirements, capacity planning, APIs, databases, caching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
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Database Partitioning & Replication
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Cache & Load Balancing
Reading
Uber/Ola
Design a ride-hailing system covering requirements, capacity planning, APIs, databases, real-time matching, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
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Database Partitioning & Replication
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Cache & Load Balancing
Reading
Newsfeed
Design a Newsfeed system covering requirements, capacity planning, APIs, databases, caching, feed generation, scaling, and reliability.
Introduction
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Requirements & Goals of the System
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Capacity Estimations & Constraints
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System APIs
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Database design & Schema
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High Level Design
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QnA
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Purging & Db Cleanup
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Database Partitioning & Replication
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Cache & Load Balancing
Reading
Youtube/Netflix
Design a video streaming system covering requirements, capacity planning, APIs, storage, caching, scaling, and reliability.
Introduction
Reading
Requirements & Goals of the System
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Capacity Estimations & Constraints
Reading
System APIs
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Database design & Schema
Reading
High Level Design
Reading
QnA
Reading
Purging & Db Cleanup
Reading
Database Partitioning & Replication
Reading
Cache & Load Balancing
Reading
Activity Diagram of Elevator System
Objective:
This activity diagram models the flow of operations in the elevator system when a passenger requests an elevator and selects a destination. It covers the complete lifecycle of a single ride, from request to drop-off, including decision points and concurrent activities.
Activity Flow Description:
- Start
The system is idle, waiting for a user interaction.
- User Presses Floor Call Button (Up/Down)
A passenger presses the button on their current floor, indicating they want to go up or down.
- Send Request to Elevator Controller
The request is sent to the central Elevator Controller, which manages all active elevators.
- Controller Checks Elevator Availability
The controller checks for:-
Nearest idle elevator
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Elevator moving in the same direction
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Load capacity and current state
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- Assign Elevator
Based on scheduling logic (e.g., nearest car, least busy, etc.), the controller assigns an elevator.
- Elevator Moves to User’s Floor
The assigned elevator begins to move toward the requesting floor.
- Elevator Arrives and Door Opens
Once the elevator reaches the user’s floor, it stops, opens the door, and waits for the passenger to enter.
- Passenger Enters and Selects Destination Floor
The passenger uses the button panel inside the elevator to select the desired floor.
- Elevator Starts Moving to Destination
The elevator processes the floor request and starts moving toward the selected floor.
- Elevator Monitors Load and Emergency Conditions
While in motion, the system continuously checks: - Weight sensors
- Emergency signals (fire, power loss, etc.)
- Obstruction detection
- Elevator Reaches Destination Floor
The elevator stops at the selected floor.
- Door Opens and Passenger Exits
The door opens automatically, and the user exits the elevator.
- Door Closes Automatically After Timeout or Sensor Trigger
Once the passenger exits, the door closes if no obstruction is detected.
- Elevator Updates State and Becomes Idle/Handles Next Request
The elevator either becomes idle or proceeds to the next queued request.
- End of Activity
The cycle is complete, and the system is ready for the next request.
Diagram Elements You Can Draw (for class presentation):
- Initial Node: Black circle indicating start.
Activity Nodes:
- “User presses call button”
- “Controller assigns elevator”
- “Elevator moves to floor”
- “Door opens”
- “User enters and selects floor”
- “Elevator moves to destination”
- “User exits”
Decision Nodes:
- Elevator available?
- Emergency detected?
- Floor reached?
- Synchronization Bars (fork/join): For door open and sensor check to happen concurrently.
- Final Node: Solid black circle inside another circle, indicating end of activity.